Type

AR/VR Interaction Designs for course Digital Media Design Solution

Time

October 2019 - December 2019

Teammates

Yizhou Pan / Yu Tian / Oladayo Akinpelumi

My Role

Product Designer / Interaction Designer

Skills

Sketch / Physical Prototype / Digital Prototype

Tools

Proto.io / iMovie


Zmask_cover

DESIGN FICTION

As a starting point for our designs we will use design fiction, which is “an approach to design that speculates about new ideas through prototyping and storytelling. We will use design fiction as a tool to help us not only theorizing about future and possible worlds, but to allow ourselves to unapologetically design for them.

We envision a high tech communicty where instant gratification is of our most importance to the everday consumers of makeup products. Ease and speed is of essence to them.


PRODUCT IDEATION

We have seen a rise in subscription based services in industries such as music with Spotify, movies with Netflix, designers software with Adobe Creative suite. Payroll with Quickbooks. Now we envision a high tech community where Makeup would be based on the same model, utilizing a hardware gear to get the makeup job done.

We have designed this gear in the form of a mask as seen from our diegetic prototype that has a virtual interface where the user can interact with this software to complete his or her makeup. Most recently, we have seen celebrities influence particularly the fashion industry, for example, Rihanna with Fenty and Kim Kardashian with popularizing drag makeup.


KEY FEATURES

Display1 Display2 In the AR environment, the user would be able to:

  • see the composition of your facial geometry in real-time
  • tracking your face’s exact orientation and detecting your current skin conditions
  • precise application and seamlessly customizing of makeup by 3D printing

PHYSICAL PROTOTYPE

zmaskpp


DIGITAL PROTOTYPE

https://www.youtube.com/watch?v=T7AhDvqV-lo


REFLECTIONS

  • Critically think about why VR/AR and the impact of the design.
  • Speculative design in order to critically engage with possible and future worlds.
  • Focusing on story-telling for the presentation is critical for conveying the idea to the audience.